﻿namespace winS.Unity
{
    /// <summary>
    /// 自定义等待.
    /// 继承该接口以实现自定义的等待
    /// </summary>
    public interface ICustomCoroutineWait
    {
        /// <summary>
        /// 如果不需要等待,则该函数应该返回 true
        /// </summary>
        bool customCoroutineWaitComplete { get; }
    }
}